Catch // Release [DGM-125]

$0.17 CAD $0.20
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Condition
Finish


Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
Wizards of the Coast

Catch // Release [DGM-125]

NM / Regular $0.17 CAD
In stock: 11
NM / Foil $0.65 CAD
In stock: 0
SP / Regular $0.14 CAD
In stock: 3
$0.20
Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) // Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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