Baneblade Scoundrel // Baneclaw Marauder [DBL-85]

$0.40 CAD $0.47
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Condition
Finish


Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Wizards of the Coast

Baneblade Scoundrel // Baneclaw Marauder [DBL-85]

NM / Regular $0.40 CAD
In stock: 0
NM / Foil $0.60 CAD
In stock: 0
$0.47
Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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