Suspicious Stowaway // Seafaring Werewolf [MID-80]

$0.60 CAD $0.71
Shipping calculated at checkout.
Condition
Finish


Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Wizards of the Coast

Suspicious Stowaway // Seafaring Werewolf [MID-80]

NM / Regular $0.60 CAD
In stock: 10
NM / Foil $0.60 CAD
In stock: 7
$0.71
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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