Clever Concealment [ONC-5]

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Condition
Finition


Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Wizards of the Coast

Clever Concealment [ONC-5]

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Condition

  • Nouveau-Mexique
  • PS
  • Député

Finition

  • Sans feuille
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