Suspicious Stowaway // Seafaring Werewolf - Prerelease Promo [PMID-80s]

$0.60 CAD $0.71
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Condition
Finition


Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Wizards of the Coast

Suspicious Stowaway // Seafaring Werewolf - Prerelease Promo [PMID-80s]

Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Condition

  • Nouveau-Mexique
  • PS
  • Député

Finition

  • Déjouer
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