Rune of Might [KHM-191]

$0.40 CAD $0.47
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Condition
Finish


Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Wizards of the Coast

Rune of Might [KHM-191]

NM / Regular $0.40 CAD
In stock: 22
NM / Foil $0.80 CAD
In stock: 5
$0.47
Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
  • Foil
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