Day // Night [TMID-19]

$0.40 CAD $0.47
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Condition
Finish


(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. // As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn.
Wizards of the Coast

Day // Night [TMID-19]

NM / Regular $0.40 CAD
In stock: 0
$0.47
(If it becomes day or night or if a daybound permanent enters the battlefield, track day/night for the rest of the game.) As it becomes day, transform all nightbound permanents. If a player casts no spells during their own turn, it becomes night next turn. // As it becomes night, transform all daybound permanents. Permanents enter the battlefield nightbound. If a player casts at least two spells during their own turn, it becomes day next turn.

Condition

  • NM
  • SP
  • MP

Finish

  • Regular
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